Computing for Games BSc(Hons)
- UCAS Code
- Penryn Campus
- 3 years full-time
- Direct line
- 01326 213730
This course is open for applications through Clearing. Please contact our Admissions Team on 01326 213730.
Computing technology has changed our lives; not only in the ways we work and communicate but also the ways in which we play games.
This degree will help you to build the skills you need to create and manipulate the computational technologies that will shape the games of the future. Learning how to use and manage computers and information technology creatively and skilfully will give you the knowledge and experience needed to become a valuable asset to digital game and software developers.
You’ll learn the technical skills needed to drive the digital economy, while our emphasis on computational creativity and enterprise will ensure that you’re able to innovate and take your products to market. With growing technical competencies in the areas of programming and software development, you’ll be able to collaborate with art-based students to develop novel and appealing solutions and software.
The course harnesses elements of computer science and applies them to the particular challenges and opportunities of games and software development. Programming, networking, web development, project management and enterprise provide the main thematic nodes of the course. You’ll create software, devise new applications for computing, and create solutions for technical problems.
How is the course taught
Lectures offer an overview of key ideas relating to computing for games and provide you with the basis from which you can follow up through deeper study.
Lab-based work helps you to apply and understand the technical skills used to develop games. You’ll do individual work, but with a tutor always on-hand to lead discussion on common issues as they arise.
Collaboration in a group context and with guidance from a member of the teaching team, builds your experience of development in an industry-style context and sharpens your communication, evaluation and project management skills.
One-to-one tutorials offer the chance to discuss academic or personal problems.
Talks from guest speakers provide valuable exposure to game and software development practices, and an insight into the latest technologies within the sector.
BSc(Hons) Computing for Games covers a range of topics designed to help you to build the skills you need to excel in the digital games industry, or in related fields such as software development.
Our research expertise positions the course at the cutting-edge of the industry, while our focus on game and app development distinguishes us from generic computer science degrees. You learn and practice skills in programming, including C++, required in different aspects of coding and computing in game development.
The course is comprised of modules in a variety of areas important to the future of gaming such as artificial intelligence and augmented and virtual reality. You’ll gain hands-on experience of using Agile development methods through practical application during the course. You’ll hone your technical and project management skills by engaging with game and software development practices using methods drawn direct from the industry. You’ll practice and develop your skills and knowledge while working on both individual and collaborative projects.
Business and enterprise support is also provided to help build your professional development.
Our studios house the latest technology and industry-standard facilities, including a full motion-capture rig.
You will be taught by staff with extensive experience in the games industry and a range of commercial titles to their names, as well as by those with strong research profiles in creative computation.
Experience you’ll get
- Learn a range of computing and technical skills that are valued within the games and software development industry
- Gain direct experience of working as a team member on collaborative game development projects
- Work with industry-standard tools and Agile with Scrum project management methods
- Gain knowledge and experience of the tools and approaches used in professional game and software development
- Learn about new trends and technologies through talks by visiting industry practitioners
- Be part of a culture of learning based on mentorship and professionalism
- Engage with new technologies that are changing the way games are played
- Learn in a context of cutting-edge game technology research, professional game development practices and business incubation
- Coursework assessment with no formal examinations
- Portfolios, projects and pitches
- Assessments are designed to reflect professional practice
On graduation you’ll be well equipped to compete in the sector, offering computing solutions for the games and software development community. Typical destinations are in digital games, software development and related spheres.
Interview and selection process
We pay particular attention to the reasons you state for wanting to study the course in your UCAS personal statement. Although we don’t interview applicants, we are very happy to meet you at open days, or individually, to discuss the course and your application.
We also provide informal post-offer meetings for applicants who have received UCAS offers for the course. These enable you to visit the campus and meet members of the teaching team. They aren’t compulsory and don’t have a bearing on your offer. If you’ve been made an offer and would like to book a post-offer meeting, please email the admissions team: firstname.lastname@example.org
Student Mentor Scheme
Falmouth’s Student Mentor Scheme matches new starters with a second year student, to help you settle in and find your feet. Our student mentors are now on Facebook. To chat to a mentor about the course, living in Cornwall or what to expect at Falmouth, check out the Computing for Games group. You’ll need to join the group before you can post.
If you don’t have access to Facebook please email your name and proposed course to: email@example.com
For more information about the application process, portfolios, interviews and selection days, please contact our admissions team: firstname.lastname@example.org
Digital Games Hub
This course would help to attract those who are more interested in the nuts and bolts of games programming. This offers a sounder base for games start-ups in the area and … through a certain amount of cross-pollination, helps to expose games design students to the world of the programmer, giving them a foundation in the realities of games development.
Tony GillhamDirector of Antimatter Games
The global games business is predicted to be worth more than $100bn by 2017.
Source: Global Games Investment Review from Digi-Capital