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Agile Fluency Game Workshop, Diana Larsen 5th July - Penryn - Software Cornwall

Learning Connexions are hosting an agile game workshop and invite Software Cornwall members to join them.  The workshop will be run by Diana Larsen, from Portland USA who is visiting the county to keynote at Agile on the Beach.

5th Jul 2017 , 9.00am – 5.00pm, Performance Centre, Tremough Campus, Penryn.

£ 595 + VAT  (+ 20% discount for Software Cornwall Members and Agile on the Beach attendees – quote in enquiry)

http://www.learningconnexions.com/courses/agile-fluency-game-workshop-diana-larsen/484

As a player of the Agile Fluency™ Game, you take on the role of a team adopting Agile for the first time. The team’s challenge is deciding how to spend its limited time. Do you develop features or learn new Agile practices? Which features? Which practices? Features are the only way to earn points, but Agile practices help you deliver more.

Experienced practitioners praise the way the game reflects their personal experiences. Players new to Agile development often find themselves surprised by technical debt or struggling to make time to learn key practices—just like real Agile teams do. Participants at all experience levels express a new-found appreciation for the importance and challenge of adopting Agile practices.

You will receive your own copy of the Agile Fluency Game and learn expert facilitation techniques to use in your own coaching, training, and team-building activities. You’ll also learn how to conduct several bonus activities using the game materials. Each activity provides another way to engage your audience and teach them about important Agile concepts!

What you will learn:

  • The Agile Fluency™ Game is a physical, euro-style game that provides a powerful platform for teaching and learning about the benefits and trade-offs of adopting agile practices.
  • The game supports one to seven players. A typical session, including instructions and debrief, takes 1.5 to 2 hours.
  • One game session is all you need for the core lessons, but the game is challenging enough that most players enjoy the opportunity to play again and try for a better score.
  • Each game session provides opportunities for further learning. You can use the game as part of a larger training course or as a stand-alone team exercise.

Every time we’ve run the Agile Fluency Game, players have asked to get their own copy. Now it’s finally available. If you’ve been champing at the bit, this is your chance!  Each attendee will take home a high-quality, professionally-produced copy of the game.

  • The Agile Fluency™ Game is a physical, euro-style game that provides a powerful platform for teaching and learning about the benefits and trade-offs of adopting agile practices.
  • The game supports one to seven players. A typical session, including instructions and debrief, takes 1.5 to 2 hours.
  • One game session is all you need for the core lessons, but the game is challenging enough that most players enjoy the opportunity to play again and try for a better score.
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